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Tesla coil audio
- To: tesla@xxxxxxxxxx
- Subject: Tesla coil audio
- From: "Tesla list" <tesla@xxxxxxxxxx>
- Date: Fri, 14 Jan 2005 16:56:43 -0700
- Delivered-to: testla@pupman.com
- Delivered-to: tesla@pupman.com
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- Resent-date: Fri, 14 Jan 2005 17:17:47 -0700 (MST)
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Original poster: Esondrmn@xxxxxxx
A few months ago, an engineer from Microsoft came over to my house to
record audio from my Tesla coils for use in future X box games. He sent me
a note last week that the first use of some of that audio appears in the
new game Mechassault 2.
His comments: "There are a large number of electrical visual effects in the
game, and many of them have sound effects. For performance reasons, the
sound effects are highly randomized so most things are silent some of the
time so it's hard to say exactly where you can hear them, except to play
the game for a while and keep eye/ear out for electrical arcs and the
like. Most of these electrical sound effects have at least an element of
the sounds I recorded at your place. I used a great deal of processing and
layering to make the sounds even more unusual, so you might not recognize
them at first. The Jacob's ladder got a lot of use, as did the big
coil. The basement coil didn't get used much, but it's in there a little bit."
He can't pay for this stuff but he did send me some software and is going
to send a copy of the new game. Maybe my kids will let me use their X box
to try it out.
Ed Sonderman